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After the Storm, Calm

Woof, Way Back Machine is probably going to air my dirty laundry when it comes to the first few drafts of yesterday’s post. What eventually became a lovely short story about a viper and some vague remarks about my own emo-level torment (are emos still things? Or did they die out in the Scene Wars?) was initially quite dark. Makes sense since I was in a dark place.

I feel much better now. Instead of festering poison I just feel a bit of a void. I spent time with others I love. Opened up about what was hurting me. I hate opening up. If I were a can, I’d give you an uncomfortable glare while you pried open my lid with a can opener. No pull tab.

To quote me during my last physical, “Stay the Hell out of my can.”

But I feel calm now. I’ve lost a pillar, but the structure is holding. The structure needed renovation anyway. New pillars. Ones that weren’t going to inevitably collapse.

I am still sad. Makes sense. My Viper was a valuable friend. As I descended the mountain, they made the journey bearable. When given a choice between loneliness and misery with company, I usually choose loneliness. It’s more stable. Normal. It’s what I do best.

But I picked up the viper. I knew it would bite me eventually. No surprises when it did. What was surprising was how desperately I held onto it, even after the fangs struck. I wanted nothing more than to hold it close as it pumped poison into my soul.

It’s probably not healthy that I’ll gladly pick up the next viper I see. It’s not that I’ve learned nothing. I’ve learned plenty.

But at some point, I just need a little more venom in my life.

Not healthy, but neither are deep fried Twinkies. And I love deep fried Twinkies. The things that are worst for us are usually the most enjoyable. Delicious. Pleasurable. Stupid. Stupid. Stupid.

Let’s do it again.

The Viper

It’s a little past 2:00 a.m. Unbelievably exhausted yet unable to sleep. Just want to shout into a void for a bit.

There’s a story I’ve been reflecting on a lot lately. A man climbed a mountain and on his way down encountered a poisonous viper. “Would you please pick me up and take me to the foot of the mountain?” Asked the viper.

“No,” said the man, “Because I know you will bite me.”

“I promise I won’t bite you,” swore the viper, “I will have nothing but gratitude for your assistance.”

Eventually, the man gave in to the viper’s pleas. He picked it up and set it around his shoulders. During the journey down the mountain, they spoke at length, laughed, and intimately bonded. Along the way, the man found he was indescribably grateful for the viper’s company and wondered why he doubted it in the first place.

When they reached the foot of the mountain, the man paused, sad that the journey with his new friend was coming to a close. But did it have to? Perhaps the viper would want him to carry it further. Perhaps they could be together for the rest of their lives.

In a way, that wish was tragically met. As he opened his mouth to ask the viper if it wanted to travel further with him, the viper sunk its teeth into his neck. The poison pumped into his system, robbing him of all strength as he slumped to the earth.

The viper started to slither away. Bewildered, betrayed, and wounded, the man choked, “Why?”

The viper was confused by the question. “We’ve reached where I wanted to go,” it said, “This is where we part ways.”

“You promised,” the man gasped, feebly clutching at the bite marks in his neck.

Again, the viper was confused. What did its promises matter? It simply lived in accordance with its own nature. If anything, it was annoyed that the man had the gall to hold it to any higher standard. At the beginning the man said he knew the viper would bite him. Now that he was bitten, he was pretending to be surprised.

As the man’s life ebbed, the last words he heard were the viper saying, “You knew what I was when you picked me up.”

Unlike the man in the story, I will survive the poison from my viper. It burns now, but soon it will just be numb. A part of me will likely always be necrotized and blackened. Unfeeling, dead flesh. The rest of my body will move forward.

Alive. Unburdened. Alone.

Dude, Fix It: Starfield, Part 1

On September 6, 2023, Bethesda released Starfield on PC and probably some other things that aren’t PC that I don’t own and therefore don’t care about. I was excited for Skyrim in space and therefore bought it. What followed was a lot of loading screens, awkwardly-staring NPCs, and a vast universe where entire planets have maybe three natural resources each for some reason.

Now here’s a plot twist: I did enjoy Starfield. It’s boring, but that means it’s a perfect podcast game. Just slap something on in the background while you go through the motions of being a space pirate or scanning the local megafauna on a planet that has as much biological diversity as natural resource diversity (so, like, three types of animal.) But as I played through, I realized there are some glaring issues with the game that could be easily fixed without really compromising the experience.

***Massive spoilers below.***

1- Branching Paths to Nowhere

In the game you eventually discover that there are entities called Starborn that basically hop between universes using some kind of central consciousness. It’s designed to be a New Game Plus (NG+) feature so you can start fresh in a new universe and replay the different missions to try out different outcomes.

The problem is most major missions with noticeable epilogues have two outcomes, neither of which really changes how the galaxy develops. It’s some minor dialogue changes. You’ve given me a safety net to hit the reset button if I screw things up but don’t really let me screw up. There’s a whole mission set about a potential killer-alien outbreak and the options at the end are kill the killer-aliens with bacteria or two story tall alien goat-things. Make those options have drastic effects. Better yet, give me the option to say, “The killer-aliens have the right to exist,” and shut down both options and let the entire galaxy get swarmed to the point of total destruction. Or let me decide which faction gets access to the killer-aliens to use in conflicts and see the ensuing war-crimes. There’s just no purpose to replay most of the quests because there is no real difference in the outcome.

2- Starborn Again

You have the option to leave your universe behind and become Starborn at the end. Your rewards are a kind of underwhelming ship (that was earlier hyped up as being insanely powerful, but isn’t really,) a new space suit (which is kind of weaker than everything else,) and the ability to get stronger powers by getting them again (by playing the same stupid mini-game where you fly into shifting lights three times). All of your weapons, supplies, colonies, and relationships are erased.

Make the Starborn Ship better, or give me the ability to improve it. Put a high cost on the improvements. Make me craft them. Put rare items required to upgrade the ship at the end of certain quest lines. Let the improvements carry over to NG+. Give me something to continuously build and improve through every timeline until I have a completely overpowered ship.

Either let the player carry their inventory over to NG+ or place a container on the ship that can preserve its contents. Make it expensive to upgrade. It’s frustrating to work hard customizing a character build around a weapon and then hoping to get a similar weapon ASAP. I have a character that specializes in using the mining laser because it’s the only thing that’s given to you for free at the start of every play through. Even better, make it so you can fuse story-relevant legendary weapons into better versions with every run.

Make a type of colony that comes with you to new universes. Again, make its hub expensive and limited at first and require a lot to upgrade it.

The main gripe here is that it makes no sense to make the process of building ships, weapons, and colonies so arduous and then include a core gameplay component around erasing all progress except player level. I don’t want to go to my sandbox, spend ten hours building a castle, then kick it over as soon as it’s done.

The NG+ concept can work if it’s easier to build settlements, get new weapons, and upgrade them. But resources are so scarce and spread out that it becomes a major hassle. So either make it easier to reestablish myself after hitting the reset button or give me something permanent to work on with every subsequent run.

I love the NG+ feature in theory, but everything about the game is designed around spending a lot of time building things.

3- Parallel Dimension Populated by Sentient Crabs

NG+ also introduces slight changes to the main organization, Constellation, with some of the different universes. There’s a universe where they can be children. There’s a universe where one of them is after you for revenge. It’s part of why NG+ is a solid concept: I’m all for seeing some differences in playthroughs based on unique setups in different universes.

I want them to crank up the dimensional differences to eleven. Have a universe where all humans are replaced by crabs, or at least Constellation members. Have a universe where all planets are underdeveloped because humanity never advanced. Have one with an intact Earth with an optional mission to either make Earth progress and be destroyed or halt its progression and save it in the short-term.

In summary, I don’t want to just walk in to one building and see some minor differences in a handful of characters. That’s kind of fun, but it makes it so I’m speedrunning through universes because they don’t really matter. Put me in universes with unique setups, faction-balances, and developments that I want to explore/resolve before moving on.

Most of my points in today’s write up are centered around NG+. I’ll probably come back to talk about some other issues with Starfield, but when it comes to a giant, glaring issue with the core game, the NG+ is so massively underutilized. It has enough bits to be a core mechanic of Starfield, but the rest of the game isn’t really designed around it. Make it central. Make it worthwhile. One of my characters is based entirely around dimension hopping and it’s really fun, but it’s kind of frustrating because I don’t see a reason to build anything or customize ships or weapons because it’ll vanish within a few hours.

Hopefully the Fractured Space DLC fixes some of the issues I listed above. I’m probably going to get it because, again, I did enjoy Starfield. I love a good grind while I listen to a podcast. I just want my grind to lead towards something.

Trough Slop: Boogie2988

Instead of dedicating time to find a cure for cancer, I’ve spent a lot of time lately watching the latest videos on Boogie2988’s latest drama.

For those who aren’t perpetually online, Boogie is a YouTuber that became famous by portraying a fat nerd who loves Mountain Dew and World of Warcraft back in the early days of the platform. YouTube OG.

Over time he sabotaged his own reputation through a complete lack of filter on social media, laziness, a perpetual victim complex, and kind of just being a dick.

The most recent update is he advertised a scam coin called Faddy Coin, claimed he needed to scam his audience to pay for cancer treatments, was called out for faking his cancer diagnosis, and is now wallowing in self-pity with a freshly destroyed reputation as the haters swarm him.

Now the question is: Why did I waste my life watching this pointless YouTube drama? Here’s why:

I am utterly fascinated by how easy it would be for Boogie to make genuinely funny content. His promo for Faddy Coin is an ironic Andrew Tate parody where he’s sitting in a hot tub, smoking a cigar, shilling a coin that will make people broke like him. It’s actually pretty funny. The problem is he also launched a real coin that his audience proceeded to buy and lose money on. The video without the coin is genuinely entertaining content that could get hits and ad revenue. But he only made it because he was offered money by the coin’s creator. He could do a whole video series parodying Andrew Tate faux-alpha-masculinity and it would probably do pretty well.

He also claimed he shilled the coin because it gave access to a Discord server where he can chat with his fans. Instead of a crypto currency, he could have easily set up a subscription service with a premium Discord server that fulfills that same purpose, but it’s a product instead of a scam.

Boogie already has what every aspiring content creator desires: an audience. All it would take is a little effort to make a video a week and he could live comfortably.

So that’s his life. His reputation. Most of the world doesn’t care. But there’s always an after-school special learning moment for everything, and here’s what I took away from it:

1- Don’t trust creators to not scam you. I am waiting for the moment when even the most wholesome creators have that moment when the bag of cash on the table makes their moral compass go south. I want to be a professional creator, but here’s the thing, present and future audience: I don’t (currently) intend to scam you, I’m grateful to you, but I want your money. So enjoy my work, I’m happy to engage with you, but buy a damn shirt, freeloader.

2- Lying online is dumb. Everything is tracked, compiled, and monitored by Redditors. You will slip up eventually and have every post you’ve ever made thrown back in your face. Boogie’s lie about cancer was picked apart by people with free time on the internet. So tell the truth or say nothing. So many people live in fear of their government prying into their deepest, darkest secrets. Who cares about the government? It’s the Redditors you have to live in fear of.

3- There is always an ethical way to “get that bag.” With genuine thought and effort, you can make a living. Make what people want and sell it to them. If they don’t want something, either sell something else or figure out how to make them want it. It takes work. It takes risk. It takes research. But if you put it all together, you can get a sustainable income. You can make a ton of cash through short-term, unethical behavior or you can make the same amount over a longer period of time while keeping your reputation, pride, and soul intact.

In conclusion, I am trying to justify watching slop on YouTube. So long as you learn something and make it a productive experience, any time spent is time spent wisely.

Revised Schedule

Adjusting my schedule a bit. Now, instead of daily posts, it will just be Monday-Friday. (Or Sunday through Thursday most likely on the website, since I post updates immediately here and have them go up on the various social medias the following day.)

Want to enjoy life a little more, so I’m trying to relax on weekends. That sigma male daily grindset can only get a man so far.

Although I did find it funny that I post daily on Instagram and haven’t received any new followers for a while, but the moment I stop posting for a few days I get some random follows.

So I don’t understand the algorithm at all. Apparently the secret to getting more followers is post… less?

Social Media is a Skill

I would like to think I’m a somewhat decent cartoonist. I’m humble enough to realize that there are some truly talented, hardworking people that make my work look like mere scribbles by comparison. I’ve spent years working out my style, learning how to draw digitally, and trying to pin down that elusive concept which is humor.

I also know that I’m some random dude on the internet that hasn’t been posting for very long and has posted very infrequently until lately. I’m not expecting a million customers at this early stage of my cartooning career. Still, I am absolutely dumbfounded how some social media accounts for cartoonists have thousands of followers and strong readership when their product is… subpar.

I know humor and art are subjective. I am not above criticism myself. I am grateful for the supporters I currently have. But if I am going to make cartooning a career, I need a much wider audience and customer base. If anything, it is humbling for me to accept that the comics I view as subpar reach further and connect with more people. They clearly have something I don’t.

And while envy is a poison to happiness, I would be a fool to enter into a business field and not observe trends and best practices. And here’s the thing: I am a decent cartoonist, but an absolute amateur when it comes to social media. Being an independent cartoonist goes so far beyond just drawing funny pictures. It’s about building communities. Getting exposure. Understanding algorithms.

Fortunately, I subscribe to a school of thought that I can do anything if I am willing to dedicate time to it. Social media is a skill. It can be observed, learned, and mastered. So that’s what I plan to do.

100 Comics

Well, let’s see if I got any better over 100 comics.

Kind of. I should go back to four panel comics on occasion. I’m also really glad I learned about Clip Studio Paint (CSP). Just looks so much better than what I could do in PhotoShop. (I don’t know if you’ve ever read The Immortal Think Tank, but it was actually Che Crawford who recommended I try out CSP. I’m so grateful they took the time to respond to my questions. Go check out their work.)

Also, I fully acknowledge that this is a weird comic to have at number 100. I didn’t want to interrupt a storyline to do a special issue. It is what it is.

I don’t know how many of my readers use this website and thus see these posts, but if you’re reading this, I am so incredibly grateful for your support. I hope I make you laugh on occasion.

100 down. Thousands to go.

PRS: Furious Japanese Cyclist

Gonna start a new thing called Possibly Real Stories (PRS). I’m going to share some life stories on occasion. Some of them might even be real.

Anywho, I used to live in Japan. Great place. Delicious food. Very clean. Public transportation was always on time.

One additional thing of note is that the Japanese people are some of the kindest, most patient, incredibly weird, but still remarkably nice people you could ever have the privilege of meeting. My house in Japan had an old wood door that would occasionally warp a bit and be unable to lock in the Summer. I felt no qualms about leaving my home unlocked during the day while I was at work because the country is probably the safest place in the world.

Altogether, I have very few experiences where a Japanese person has terrified me and made me fear for my life. One was a 6′ 4″ man with leathery skin, an unhealthy affection for small children, dark eyes devoid of a soul, and suffered occasional demonic possession. Another was an interaction with a man with ties to a criminal organization. Oh, and some run-ins with the Cult That Must Not Be Named because they love lawsuits. I’ll probably talk about those some other time.

Today, I’m going to talk about Angry Bike Guy.

I love biking. Chalk up one more point to Japan since it welcomes and supports bikers and gives them clearly marked transit areas instead of the U.S. where bikers are treated like a nuisance and at constant threat of being hit by some prick in a truck. During my six years of living in Japan, I only owned a car for about nine months before disposing of it since it was just a waste of money. I biked. It was great.

I also have a habit of greeting most people I pass in the street. Usually pretty simple. A little gesture with my chin and a, “‘Sup,” to acknowledge them. People in New York City think I’m crazy since I don’t treat other pedestrians like they’re invisible. Don’t know why I do it. Just seems impolite to ignore people.

So I’m biking along on a beautiful, sunny day in Japan and pass by another cyclist going in the opposite direction. I bid him a hearty, “Ohayou,” in passing. Not sure why, but it seemed to catch him off guard. He twitched and swerved a bit, stopped, and released a furious howl to the heavens. Something primal. Deep, unrelenting fury. He transformed from Regular Bike Guy to Angry Bike Guy. I kept on riding, not sure exactly what his deal was.

Most of my focus is on the road ahead. I had glanced back in passing when the guy first skidded to a stop and started screaming because I thought he was injured. He wasn’t. Angry Bike Guy was fine. Just inexplicably furious. But now my eyes were fixed firmly forward, making sure I was riding safely. The screaming continued. At first I gave kudos to the guy for having such powerful lungs that I could still hear him even from clear up the road.

Then I realized that he wasn’t getting any quieter as I kept riding. The screams were following me. I didn’t look back. I couldn’t look back. Looking back would have likely been the end. Angry Bike Guy was on a mamachari. Thankfully slow bikes. For several blocks, the inexplicably angry man furiously pedaled after me. I kept on riding, always looking forward, pedaling a little harder until the howls of fury slowly drifted away as he fell further and further behind until only silence remained.

To this day I wonder what Angry Bike Guy’s deal was. How a simple passing greeting had evoked berserker rage from a random Japanese cyclist. I may never know. Unless he somehow hears this story and remembers a strange event from years ago and proceeds to track me down, I will never know.

Should he ever track me down, I doubt I’ll live to tell another Possibly Real Story.

How Bioshock Will (Probably) Miss the Mark

During a partially comatose, post-Thanksgiving doom-scrolling session, I came across an advertisement for an upcoming Netflix movie based on a 2007 video game called Bioshock. When it comes to video game adaptations, I follow a policy of guilty until proven innocent (or terrible until proven adequate.) I grew up in an era with cartoons based on Mario, The Legend of Zelda, Street Fighter, Kirby, and Sonic the Hedgehog that were great for an ignorant five year old but toxic upon closer reinspection as an adult. I do enjoy ’90’s ‘tude and cringe, but it all aged about as gracefully as me.

And I did not age well. I saw Sonic scarfing down chili dogs and thought they would help me run fast. The chili dogs did not help my running abilities. He ruined me.

One of the biggest fundamental issues with game-to-film adaptations is that video games are designed to be games. Their narrative and mechanics are based around an active player experience. Mario saying, “It’s a me,” “Wa-ha,” and “Let’s a go,” are fine as sound clips for a character who is mostly running and jumping without soliloquy. Link doesn’t need to say anything because he is an empty vessel for me to reside within while I complete puzzles and dungeons. Street Fighter is a fast-paced fighting game designed for fast, furious matches and did not mesh well with cartoons and films that were 70% dialogue and plot. Making such beloved characters into Saturday morning cartoons was nothing more than a shameless cash grab that failed to replicate what made the games so fun in the first place.

So am I biased against video game film adaptations? Yes. Of course. I’ve been hurt before.

Let’s talk about Bioshock. Was it a good game? Yes. Of course. It hurt me before, but in a good way. It was a fantastic game that absolutely messed with the concept of free will and player choice. The first game had one of the greatest twists of all time best summarized with the line, “A man chooses, a slave obeys.” Still gives me chills thinking of the first time I saw it. Experienced it. Realized that I suddenly had no control over my actions, even when the controller was in my hands.

However, the only reason the twist worked was because it was a video game. If you have never played Bioshock, you might be tempted to watch a stream or read a Wiki to get a summary of the plot. Stop right there. Don’t stream it. Don’t read about it. Play it. Live it. That is the intent. That is the point. And it will blow you away.

So if I take Bioshock and turn it into a movie and sprinkle in Big Daddies and Little Sisters and Rapture, it will be a Bioshock-like product. An imitation. Particularly if they base it off the first game and if they maintain the twist. If they do, it might be decent. It might even be pretty dang good. But if they maintain the original twist, it will only have a fraction of the impact and meaning. After all, if you watch a movie, you are already the slave unable to choose anything. Films don’t let you choose. “A man chooses, a slave obeys,” has no meaning in a film beyond being a cool line because your only choice when watching a film is whether or not to keep watching.

The only way the Bioshock film will be incredible will be if it abandons or overhauls the plot of the first game. It needs its own twist that directly targets the experience of watching a film. Any attempt to replicate the original twist will result in nothing more than crude imitation. You can put in as much effort as you want to make the film great, but without changes, it will always be inferior to the game. You failed before you even started by trying to mimic the intensity of a brutal gut-punch by showing people a picture of someone else being punched in the gut.

If you disagree with my points, allow me to quote 1989 cartoon Link:

“Excuuuuse me, Princess.”

Confidently Moving Forward Like a Drunken Baby Deer

This post is primarily an operational test for social media sharing.

Social media is kind of like my second chin: I’ve had it as long as I can remember, I kind of hate it yet can’t get rid of it, and I don’t know how it got to be so big.

Unfortunately, it seems essential for making this website an economic success. I’m trying to figure out how to effectively use it and feel like I’m stepping into a strange alien world. It’s weird and a little nerve wracking, but every day I learn something new.

Perhaps one day I’ll even achieve the lofty heights of being an “influencer.”

Though I still get a little confused over what influencers are. As far as I can tell, they are famous yet useless people that just kind of exist in the public eye and go to conventions when they’re not busy posting videos of them reacting to something someone else made.

Kind of like a leech, but one you want attached to you because so many people are watching it feed.

Life Hacks for the Slovenly: Laundry Piles

Laundry is a hassle. You need to wear clothes outside so the police man doesn’t stop you and give you a hard time. Worse yet, there’s a social expectation that your clothes shouldn’t smell like an old sewer filled with curdled yoghurt and the intestines of goats with extremely poor diets. In order to keep your beloved friends and strangers safe from puking due to your rancid husk wandering the streets, you need clean clothing.

And so laundry was invented, probably sometime in the 1600’s. Don’t fact check me. But like the invention of the car created global warming and the invention of cheeseburgers created the American obesity epidemic, the invention of laundry created clean laundry. This usually hazardous byproduct consumes millions of collective man hours to fold and store.

Fortunately, I am here today to tell you about a method to keep your laundry relatively clean while also not wasting your life folding it and putting it on coat racks or something. This method is “Laundry Piles.”

Simply put, wear clothing until it is considered unsanitary to keep wearing it. Then, remove it from your corpulent frame and chuck it on the floor. Eventually, your reservoir of clean clothes will run low. As necessary, pick up some of the dirty laundry pile and chuck it into a washer. Place it on the “warm jeans” setting or whatever setting you want, dry it, and gather it up into a clean laundry ball.

Now this is when people usually screw up. They set the clean laundry somewhere and sit down for three hours folding it into squares. Worse yet, you can’t even effectively wear these squares. Then you have to put the squares into a box and take them out again later and make it stop being a square to wear it again.

Just take the ball of clean laundry and throw it on the ground. Even if you don’t clean the ground, all filth will be conveniently absorbed by the lowest layer of clothing, which you can just launder again once you reach the bottom of the pile. Throughout the week, just grab whatever clothing you want off the pile and throw it on! Once the clothes you’re wearing are disgusting again because you decided to use your stomach as a plate while eating ravioli or something, just remove them and throw them back into the dirty laundry pile.

Rinse and repeat. On the warm jeans setting.

All you have to do is make sure the two piles are far enough away to be distinct. If you forget which is which, just take something off the top of one and give it a quick sniff. That’ll probably tip you off.

You can even place slightly less horrible clothing on the edge of the dirty laundry pile to reuse in emergencies, since the edge of the pile is scientifically proven to only have 15% of odor from the rest of the pile.

Not only are laundry piles easy to use and set up, they have a multitude of uses:

Beds for pets.

Forts for children.

Emergency kindling.

Hiding places from home invaders.

Places to store your magical artifacts so dark wizards can’t steal them.

So stop folding your laundry today! You have better things to do and now you have a little more time to do them.

Schedules and Such

Good evening, or morning, or whenever it is wherever you are.

In my mind I have a poorly defined yet incredibly ambitious plan for what I intend to do with this website. Rather than a giant roadmap of projects and ideas that will come across like drunken, incoherent ramblings, I’ll start simple and proceed into incomprehensibility as the site matures.

Comics will be posted Tuesday, Thursday, and Saturday at 1700* EDT. (Or 2200 UTC/Zulu)

A lot of global travel has left me very cognizant of the absurdities of time. I received a lot of calls at 0200 in the morning from family and friends who seemed to forget that if the sun is up on one side of the Earth, it’s probably down on the other. Concurrent illumination would only be possible if there were multiple suns circling the Earth, and any intelligent person knows that there is in fact only one sun circling the Earth.

Don’t fact check me.

*No, I won’t use AM/PM. I prefer only having to live through one 5:00 each day.

Happy New Year 2023

Oh, joy. Another year. Can’t wait to fill out the date on something and accidentally write 2022.

In 2007, I created a website called thepulloutcouch.com to post webcomics. I was something like 16 at the time and overestimated my artistic and comedic capabilities.

Greatly overestimated. (I also thought giant blocks of text, pink skin, horrible resolution, and a reference to the “gallon challenge” were all great things that would age well.)

This persisted throughout high school and college and resulted in 118 horrible comics. I then became a missionary and was separated from the world for two years, during which thepulloutcouch.com was unpublished and died like a unloved relative being taken off life support.

After the two years were finished, I returned to regular life and discovered that I was kind of a vastly different human being. So I started a new website and restarted the comics from scratch.

Which was a pretty good call. However, something unfortunate happened. I got a real job. It proceeded to consume my energy and soul for the next six years. It turns out it is very hard to draw funny pictures on the internet as a soulless husk. I was also incredibly lazy and inconsistent. Plus, I once again started to hate what I had written.

So here we are, 16 years later, writing yet another “first post.”

Can’t wait to end up in the same place in another 16 years.

Happy New Year.